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Commentary: Speak Out Against SecuROM for Spore! Be Heard! Voice Your Say! |
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May 07, 2008 - 6:05 PM - by ManagerJosh
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I'm pretty peeved at this mandatory requirement to check in with EA every ten days just to play Spore. It's absurd. It is silly. It is plain stupid.
Let's consider the potential scenarios here:
- There are users out there who want to play Spore but simply don't have internet access. In this day and age, I know it's surprising, however there's still a decent size population. Plus there was a promise that you could play Spore without being online.
- What if you're on holiday/vacation? Are you simply gonna play Spore for the first ten days and then have the game suddenly die out on you? Or go to a country where internet is heavily filtered and they block these data from being sent to and from the server?
- Let's not forget that we're depending on EA's servers here to validate our game. Let's say the demand overwhelms the servers and we've seen this happen too with previous games. People had to validate their titles (I believe just once) but people decided to validate all at the same time that validation servers came crashing to their knees. End result: People paid $50.00 for coasters. Imagine having to renew every ten days and the sheer volume of requests it is processing to validate the games. It isn't just Spore they are validating here too; they are also validating mass effect users.
This is sheer stupidity and it's time we speak out. I want everyone to be heard here and let's get an emails going here to say something about this. It's arrogant on EA's part to think we'd put up with this. I'm not and I encourage everyone else not to as well.
I can not give out an email address of Maxis or EA employees as a respect to them, however I've setup an email address here at TerraSpore for you to send your complaints and to speak out about this.
The email login has been sent to Maxis and EA for them to view at their leisure.
Send your complaints to maxis <at> terraspore.com
Speak out! Be Heard!
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5 Replies | 187 Views
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SecuROM online Spore validation? |
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May 06, 2008 - 8:01 PM - by NCrabs
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http://www.shacknews.com/onearticle.x/52547
I never heard of this kind of Protection System before. Is anyone acquainted with it?
Is this article even true?
"If customers do not come online after ten days, the game will cease to function"...??
It sounds nightmarish
Thanks
I'm going to try googling all this to see if this is even true. Maybe it's just rumor.
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7 Replies | 177 Views
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Spore Creature Creator Amazon Offer |
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May 05, 2008 - 10:35 AM - by ManagerJosh
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For hard-core Spore fans who pre-order Spore Creature Creator: Complete, they will receive a gift certificate of $5 towards a future Amazon.com purchase of Spore. See details for any restrictions.
How to Qualify for Your $5.00 Promotional Certificate:- Add Spore Creature Creator: Complete sold and shipped by Amazon.com to your Shopping Cart.
- Click the Proceed to checkout button and place your order.
- Important: All purchases must be made before 11:59 p.m. PT on June 16, 2008, and while supplies last.
- If you do not cancel your order or return Spore Creature Creator: Complete, we will add a promotional code to your Amazon.com customer account by June 20, 2008, redeemable for $5.00 off Spore offered by Amazon.com. The promotional code will be added to the Amazon.com customer account with which you placed the order.

Spore Creature Creator
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0 Replies | 105 Views
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Interview: Unlocking the power of parallel play |
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May 02, 2008 - 11:13 AM - by Judhudson
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“My focus started shifting more and more to players, and what they were doing,” he says, “Because I found that fundamentally as interesting, or more interesting, than the actual games [was] parallel play. Sitting and looking at what someone else has done with the same game as you is fundamentally interesting to me.”
I have to strongly agree with Will. I myself find that hearing and seeing what others have done with their games astonishing. When Spore is released, there is no telling what is going to come from you guys, and I cannot wait to see!
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0 Replies | 113 Views
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Spore “Procedures” history lesson |
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May 02, 2008 - 11:13 AM - by Judhudson
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Spore uses procedural textures to give players almost unlimited scope in painting their creatures, and groundbreaking animation technology to determine how they move, hunt, fight, mate, and even dance. Less well-publicised is Spore’s procedural sound technology. Unique creatures are given voice by algorithms that take into account the creature’s size, age, biology, structure, and behaviour. Even more amazing is its procedural score. Prog rocker Brian Eno has co-operated with Maxis to write and record small pieces of music for the game. According to in-game events, these elements will be manipulated procedurally to make non-looping dynamic music that suits the action be it a fight, a hunt, or some quiet space exploration.
The Age Blogs has a great writeup on the technology of Spore. They go in-depth on how Spore will be the best game so far in terms of procedurally generated content. By that, it refers to any game content (used to be created by the studio’s programmers, animators, designers, and artists) created on the fly by use users. They also take a look back at other games that started this process starting with the game Elite in 1984.
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0 Replies | 78 Views
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Spore Creature Creator pictures from Yuri’s Night |
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Apr 30, 2008 - 6:13 AM - by Judhudson
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What I wouldn’t give to have been able to attend Yuri’s Night. While many videos were recorded, not so many pictures were taken. However, you can find 2 pictures of Spore’s Creature Creator at Top Tech Blog.I got to try out the Creature Creator at Yuri’s Night, and it was very easy and very, very fun, with almost unlimited possibilities for designing both the simple and the complex. From what I saw, little kids were by far the most creative, able to sit down and (with zero practice) create some of the most awesomely bizarre life forms. Adults, on the other hand, seemed very concerned with practicality and mostly made creatures that resembled dinosaurs. Check out a few pics of took, after the jump.
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0 Replies | 139 Views
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Commentary: How to introduce Spore to a newbie |
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Apr 30, 2008 - 6:11 AM - by Judhudson
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No doubts about it, when Spore is released, you’re going to want to talk about it. Maybe to your buddies, your co-workers, or even your crazy old next door neighbor that yells “Get off my lawn!”. The problem is…where would you even begin to summarize Spore.
Game Stooge can answer just that:If you want to tally it up, Spore is a god game / strategy sim / life sim / economic sim / action / arcade / roleplaying game / real-time strategy / grand strategy game. But that wouldn’t fit on the side of a box, so I contacted Maxis VP Patrick Buechner, and basically asked, “What’s the deal? What is Spore?”
Buechner prefaced his response, “It’s difficult to classify Spore into any one traditional game category.” (No kidding, guy!) He went on to say that it is a god game with basic strategy sim elements, and that “each of the evolutionary levels has a different control dynamic.” Patrick restated some of what has already been discussed, that each phase “runs the gamut from arcade action at Cell, avatar controls at Creature, The Sims-like controls at Tribe, RTS at Civilization and back to avatar at Space”, and that ”Will sums up the whole content exchange and discovery experience as Massively Single Player.”
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0 Replies | 106 Views
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Press Release: Spore Creature Creator Available June 17 |
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Apr 25, 2008 - 3:37 AM - by Judhudson
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REDWOOD CITY, Calif. - (Business Wire) Electronic Arts Inc. (NASDAQ:ERTS) and Maxis today announced that a free downloadable demo, and complete retail version of the Spore™ Creature Creator will be available starting June 17, 2008. The Spore Creature Creator gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends. All creatures designed with the Spore Creature Creator can be imported into the full retail version of Spore for PC and Mac when it launches on September 5, 2008 in Europe and September 7, 2008 in North America.
“We are thrilled to finally be putting the creative tools of Spore into the hands of players around the world,” said Will Wright, chief designer, Maxis. “The amazing creations players design this summer will help populate the game universe we all enter when Spore ships this September, so in a sense, the Spore Creature Creator is the birth of Spore.”
The free demo version of the Spore Creature Creator will be available worldwide via download from www.spore.com. The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube. The demo will also be included in the The SimCity™ Box, which ships on June 23.
A complete retail version of the Spore Creature Creator will also be available in North America for $9.99 and most European territories for €9.99, which gives players access to all the creature-making parts in the game.
Spore,the highly anticipated game from the creators of The Sims™, gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
Consumers can visit www.spore.com to sign up for the Spore newsletter or check out all-new screenshots and video of the game. Members of the media can visit EA’s press site at www.info.ea.com for information about all of EA’s games.
Spore Creature Creator retail version is not available in all territories.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA SPORTS BIG, POGO, The Sims, SimCity and Spore are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
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0 Replies | 166 Views
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Producer Journal: New Spore Updates |
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Apr 24, 2008 - 5:06 PM - by ManagerJosh
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New Spore Email has arrived from MaxisCactus 
Quote:
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Originally Posted by MaxisCactus
Hey Everyone,
We’ve been keeping an eye on your fansites and the creature concept art many of you feature in forums and galleries has pretty much floored us. The ingenuity of these creations is astounding. We’ve had a lot of fun discussing your art and members of our development team have recreated a few fan concepts in our creature editor. Renders of these have been uploaded to the site, as well as developer commentary. We even sent off these creature concepts to NASA for evaluation from their Astrobiology Institute.
It’s all up here: http://www.spore.com/screenshots.php
Also, we’ve been receiving more and more questions about the game, and have updated our FAQ section.
http://www.spore.com/faq.php
Finally, we have a couple new movies for you to check out. See the developers discuss procedural animation or the new Yuri’s Night movie here:
http://www.spore.com/screenshots.php
Check back to Spore.com this week for more updates.
MaxisCactus
Community Manager
Electronic Arts
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0 Replies | 253 Views
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